• All tracks are categorized with their orchestration (Orchestral, World, Electronic, Retro [8-bit, SNES] or Jazz) and their context (Background, Battle, Climax, Character Theme, Main Theme).

  • If from a prior project it will also be outlined as (from “Title of Game”).

  • Many tracks below that are from previous titles are dynamic in game often through Wwise. If requested I can provide a demonstration of said implementation.

Trailer Music

Battle Themes

Eldarion (JRPG Style Boss) from "Shade Protocol"
[Orch/Elec]
Combat Zone α (Spaceship Shooter) //Starstrike//
[Elec]
Digital Duel (Martial Arts Fight) //Crazy Kung Fu//
[Elec/World]
Behind Us (Horror Encounter) //Gone//
[Orch/Elec]

Background Themes

Odd World (2000's Punk Action Adventure)
[Electronic]
The Bunker (Shooter Lobby Screen)
[Orch/Elec]
Bygone (Barbarian Camp)
[Orchestral]
Redwood (Western Level) //Romanticized Dreams of a Post-Apocalyptic Cowpoke//
[Jazz/Orch]
Snow Rhythms (Winter Level)
[Jazz/Orchestra]

Title Themes

Vortex Siege (Fantasy Adventure) - //Vortex Siege//
[Orchestral]
Get In the Loop (Space Racer) //Velocity Loop: Zero to Lightspeed//
[Rock/Elec]
Journey of the student (Martial Arts Game)
[Orch/World]
Thermodynamics (Space Synthwave) //Entropy IOS//
[Electronic]

Character Themes

Cats in an Elevator (Hyper Cute Anime Girl) //Nyanhedonia//
[Jazz/Retro]
Mia (Hopeful Angelic Character)
[Orch/Elec]
Perspective (Reflective Character Moment) - Mixed Signals
[Solo Piano]
Master of Death (Whimsical Forest Witch)
[Orch]